#include "LevelsProgressionBar.hpp"
#include "ResourceManager.hpp"
#include <iostream>


LevelsProgressionBar::LevelsProgressionBar(sf::RenderWindow* window)
    : ::Panel(window,
              sf::Vector2f(0, 535),
              sf::Vector2f(725, 50),
              ResourceManager<sf::Sprite>::instance()->get("LevelsBar_BG"))
{}

LevelsProgressionBar::~LevelsProgressionBar()
{}

void
LevelsProgressionBar::render()
{
    window_->draw(*background_);
}

void
LevelsProgressionBar::handleEvents(const sf::Event& )
{}
